On April 16th, Nolimit City is set to unveil Tombstone: No Mercy, the latest installment in the acclaimed Tombstone series. First launched in 2019, Tombstone marked a pivotal moment for the studio, catapulting them to global recognition. In anticipation of the upcoming release, Nolimit City has shared insights into the genesis of the original game.
Interestingly, the development team had initially conceptualized Tombstone with an exceptionally volatile mathematical model. However, they hesitated to implement it due to concerns over its extreme volatility. At the time of Tombstone's inception, the slot landscape was markedly different, with such high volatility being uncommon. Consequently, when they introduced their first xNudge slot, Hot Nudge, the team opted for a modified version of the engine, reducing volatility by removing the sticky multiplier from free spins and transitioning to a lines game format.
However, following the completion of Hot Nudge, the team was determined to utilize the original, unabridged feature set. This decision led to the creation of Tombstone, a slot characterized by the volatile xNudge mechanic it was meant to showcase. Throughout the development process, the team grappled with questions about the game's appeal to players, uncertain whether they would grasp its full potential.
Despite their reservations, the studio ultimately embraced the daring nature of Tombstone. The gamble paid off, as the slot resonated strongly with players, becoming a resounding success. Now, with the imminent release of Tombstone: No Mercy, fans eagerly anticipate revisiting the beloved gameplay experience. While similar to the original, the new installment offers players the option to purchase their favorite features and bonus games, adding an exciting twist to the Tombstone legacy.